Nice list of tips, although I have a couple differing suggestions to make. Always take on the tales that appear and try to be a good fairy godmother – what goes around comes around.Īnd while you’re at it, read everything aloud to the baby/toddler/kid that happens to be watching.The slower the day, the cheaper the potion and the less you can spend on marketing and more on research.Generally, the better the forecast the next day, the more your ingredients are likely to cost. Slow days are great days to stock up on ingredients – if you have the warehouse space.DO use a loan shark if you have a great forecast, no money, and decent customer royalty.A good potion maker is necessary on a good day, so that’s…the second day.Spells are the last thing you should be spending money on.Not only do you make more money selling those potions, but the villagers would walk into their store and come out empty handed…and angry. Having something researched early can be a great way to snag customer royalty away from your competition.It’s much easier to use the recipe book to order supplies than it is touse the Purchase tab.Flying carpets are pretty slow, so even though they work all the time, they can only bring you say 3 customers a day.If you make $50 per potion that day and you have “best” potion makers who can keep up with the flow of customers, hire a goon. They’ll only bring you 2-4 customers, so only hire them if your profit margin is high enough. Goons aren’t ALWAYS worth their money.Make it the first thing you do every game day to make sure you don’t miss it. Set your prices around 5-10 beans less than your competition and the customers will soon be all yours. The corporate mole is your most valuable upgrade.Save about half for the next day – you won’t be making much. ![]() Don’t spend all your money the first day.
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